CONFINED: Leaving OKB-134 is a survival horror game for PC and VR, developed by FIend Games, a debuting studio founded by a single developer: Gabriel Mittermair. The game was inspired by Half-Life: Alyx and the Amnesia series. Fiend Games claims that, while VR modes are often effortlessly put on top of existing PC games or are getting skipped on completely, the mechanics in CONFINED: Leaving OKB-134 are designed and developed from the start to feel intuitive on PC and VR.
Gabriel, who graduated from the University of Applied Sciences Upper Austria in Hagenberg, works a part-time job to keep independence from publishers and financial backers. It is claimed that the trailer above shows captured gameplay. Also it contains a vague release date of Spring 2025.
What features are promised:
Get to know every corner of an authentic and atmospheric soviet bunker.
Seek safety by reactivating power, lights and machinery.
Solve riddles with residues and stories from long gone workers, soldiers and prior survivors.
Physics-based interactions wherever you would expect them – on PC, as well as in VR.
Avoid the darkness and loud noises. You may not be alone.
Gabriel stated:
“Having finally something to show about what I’ve been working on feels awesome and was well overdue. There are many frustrating and tedious times when working on such a big project all alone, but seeing testers having fun playing gives a lot of strength back.”
Fiend Games was founded in early 2024 by Gabriel Mittermair, a VR enthusiast, to create and publish quality independent games. Official Website: https://www.fiend-games.com/.
Eddy Gordo, the first DLC character for TEKKEN 8, is already available to be purchased. Those with the Deluxe Edition, Ultimate Edition, or Deluxe Edition Upgrade Pack already have access to Gordo.
Eddy is the TEKKEN 8 Season Pass’s first character, which will include 3 other characters to be revealed later.
TEKKEN 8 is available on PlayStation®5, Xbox Series X|S, and PC.
Brace Yourself Games, developer of Crypt of the Necrodancer, a roguelike rhythm game, is collaborating with Crypton Future Media INC to release a Hatsune Miku DLC to the game.
The DLC adds Hatsune Miku into the game, with some differences in the gameplay. Check the differences below according to the Steam page:
Move in all 8 directions, don’t stand still!
Dance through enemies to hit them with your trusty spring onion!
No shovel – dig by dashing through enemies into walls instead!
Charm monsters and shatter walls with your new ability: SING!
Land consecutive hits to deal increasing amounts of damage and regain SING charges!
Along with the new character, also come new official outfits/skins and 15 Hatsune Miku’s songs:
1-1 (118 BPM): Too Real by Danny Baranowsky
1-2 (128 BPM): Wonder Style by colate
1-3 (150 BPM): SURVIVE (Foxsky Remix) by Umetora
2-1 (128 BPM): Ten Thousand Stars by CircusP
2-2 (138 BPM): Lucky Orb (Clean Tears Remix) by emon(Tes.)
2-3 (150 BPM): UNDERWATER (Rexium Remix) by Hylen
3-1 (130 BPM): Highlight by KIRA
3-2 (142 BPM): Intergalactic Bound by CircusP & Yunosuke
3-3 (160 BPM): Hello Builder by UtsuP
4-1 (128 BPM): MikuFiesta by AlexTrip Sands
4-2 (165 BPM): Can’t Make A Song!! by beat_shobon
4-3 (172 BPM): Be Furious (Reno Remix) by Ocelot
5-1 (138 BPM): sweety glitch by gaburyu & nyankobrq
5-2 (150 BPM): Thousand Little Voices by Vault Kid & FlangerMoose
5-3 (155 BPM): My One and Oni by Danny Baranowsky
The new songs are played by default when playing Hatsune Miku but can be played with other characters. Due to differences in song speed and duration, using this soundtrack on other characters submits to the “Custom Music” leaderboards. Achievements can still be unlocked while playing with the Miku soundtrack.
Crypt of the Necrodancer: Hatsune Miku released today, April 4, and is already available to be purchased on Steam and GOG for $1.99. PlayStation and Nintendo Switch are yet to be determined.
Dragon’s Dogma 2 is an open-world action RPG developed and published by Capcom, a sequel to Dragon’s Dogma. The game is set in a fantasy-themed world parallel to the first game. Besides its controversial launch, with lots of microtransactions, running at 30 fps on consoles, and being unplayable on PC for some people, Dragon’s Dogma 2 reached above 200,000 active players on Steam.
I want to start this review by saying that I played on PlayStation 5 and went through the game as a Thief. I wanted to test the other vocations, but if I did that this review would take too long, so all I will say about gameplay is from the perspective of a Thief. Also, I did not play Dragon’s Dogma (2012), but I will not consider that a problem, since in an interview with GamesRadar, DD2’s director, Hideaki Itsuno, said that the game was designed with new players in mind.
Core concepts
On Dragon’s Dogma’s 2 you create your own character, the “Arisen”, an important figure in the game’s world. The Arisen is supported by 3 Pawns, beings that can travel between worlds. The player has a Main Pawn, which is also created by the player, and can hire two more. They interact with the party and the player, although the phrases are very limited.
Pawns are AI-controlled but are also the way the game introduces multiplayer since you can hire Pawns from other players. They will do things for you, such as spot treasure chests and interest points, grab materials around the world, and fight. Said things can be done by any Pawn, but along the game, you may get a Specialization Item, that allows your Pawn to do more specific things, such as use healing items on the party, organize the party’s inventories, and more.
Gameplay
Combat
When you start the game you can choose between 4 vocations: Archer, Fighter, Mage, and Thief, more can be unlocked throughout the game. Each vocation has a little difference in playstyle, but from my experience, I would say it varies more between melee and ranged.
The combat is what you would expect from an action RPG. You are walking, and enemies appear, you fight them, earn exp, grab items, and continue your journey, I don’t have anything to call attention to at a normal combat. However, this game differentiates itself during fights with big monsters. They have weak spots you can hit and deal more damage. That is the strong point of ranged vocations. Dragon’s Dogma has a great mechanic that more games should have, that being you can climb your enemy, in a Shadow Of the Colossus style, to hit their weak spots which highlights these fights. Climbing your enemy is a thing a melee fighter will do.
Now, one thing that bothers me is that normal/small enemies don’t take hit-stun, at least from a Thief’s attacks, allowing them to simply destroy you in the middle of your “combo”. If you hit them several times they will take a step back, but is nowhere near close to the hit-stun you take from receiving a single attack. I think that would not be a problem if at least every melee class had a way to parry or perfect dodge enemy attacks, otherwise, the combat gets ugly.
Pawn AI
Traveling with the Pawns is definitely an experience. The cool part is that they “remember” other worlds, and when you pass through an area where they have already found a chest or collectible they will ask your permission to guide you there. A very interesting and unique mechanic, I had never seen before. They can even guide you on a quest if they have the experience.
Now the bad part is that, at least on my playthrough, in everything else, they are kind of stupid. When your character runs out of stamina or takes an attack and falls to the ground and needs help from the Pawns they sometimes just stand there, they throw themselves in front of enemy attacks and I have lost count of how much time I spent reviving them in combat. Sometimes they just get stuck somewhere on the map and I have to either respawn the Main Pawn in the nearest Riftstone or, if it’s a hired Pawn, find a new one.
Camera
I separated a section just for the camera because it bothered me throughout the game, and I will explain why. Dragons Dogma 2 has a third-person view, which is common for all kinds of games. When you fight in narrow areas such as caves, for example, the chance of you ending in a corner and the camera just ruining your life is high. Another scenario is when you are climbing monsters, the camera follows the monster’s movements, and when the enemy gets angry and starts slamming the ground, shaking, and running into the wall, you just don’t know where you are anymore. This can be just me but it’s something I experienced multiple times, and is difficult to represent in words.
Exploration
The exploration is fine, nothing out of the ordinary. There are two types of treasure chests, the normal ones, and the special ones. The special sometimes really rewards you for finding them, giving you gear, or rare items. Now the normal ones could be a bit more worthwhile, during my playthrough I only opened the ones that were in the way, I didn’t even bother to go after them.
I think it’s safe to say you pass most of the time on Dragon’s Dogma 2 walking. Sure, you do quests here and there, and they usually are excellent, but the distance between the cities is big. There is a carriage system that is technically fast travel between some cities, but time passes during the travel and there is a chance the carriage be attacked, and if it’s nighttime, good luck, you will go walking.
I don’t think that the walking is necessarily bad, it certainly adds to the game’s immersion, but, in my opinion, it gets boring, down the line. After all, there isn’t really anything to do. You can fight enemies, but they are all the same, you can find caves and ruins but they are rarely worth the time.
There is a real fast travel system, but for that, you have to activate Portcrystals, a type of stone pillar, in the place you want to teleport first. These can be placed there by default, or found and placed by the player. Then use a Ferrystone, another ultra-rare item, every time you want to teleport. To be honest, I only found 2 default Portcrystals and 1 had one Portcrystals in my inventory.
The way the game handles quest receiving is good. While you are walking around the city an NPC with a quest will stop you, or, if you pass by, follow you to talk about the quest. I imagine this can be annoying depending on the situation, but it allows the player to hardly miss a quest and maintain immersion by not having to put exclamation points or something of the type on NPC’s heads.
Dragon’s Dogma 2 quests are usually fun and interesting. Sometimes they give you choices, and different manners to proceed, remembering Baldur’s Gate 3, although some quests lack these important factors. One type of quest the game introduces early is timed quests. Although they also add to the immersion, the player can sometimes be impeded from completing the mission on time for factors out of their control. This doesn’t seem to be a problem in this game though, since, from my experience, the time seems to be generous.
Graphics and sound
Dragon’s Dogma 2 has Dynamic 4k resolution on consoles, but unfortunately runs at 30 fps. The game textures and animations are great. The only real complaint I have is the fps, especially in a game where the combat can be fast-paced and contain multiple or giant enemies. When big monsters such as dragons launch big attacks you can feel the game struggling.
The sound design is fine. Nothing caught my attention for good or for bad. The same can be said for the music. It’s what you would expect from an action, fantasy medieval-looking RPG.
I played the game on Japanese dub, so I don’t know if the same applies to English, but one thing that is straight-up lazy is the fact that, on character creation, there are multiple voices for you to choose from, but in reality, there is only one for each personality type and the rest are the same voices edited with higher or lower pitch. I would expect more from such a big developer.
Narrative
The game’s story is good, it starts interesting with a touch of mystery and unknown as you, along with your character, discover more about the world. I think the narrative destroys too early the mystery behind the Arisen and the story feels kind of rushed. Side-quests can interact with/help main quests, and the main quests in the beginning are creative, fun and make a lot of sense. However, the game ended abruptly in my opinion. Lots of things left to explain, characters practically unused. Even the villain just appears and dies, just like that. I don’t know if that is because I don’t have played the first game, if that is the case, please do let me know.
As I have said before, the side quests sometimes provide you with items necessary for main quests, besides developing and even introducing new main characters which encourages the player to do them.
Longevity and replayability
I finished Dragon’s Dogma with 30 hours, and believe me, I didn’t rush. I think the number is low for an open-world RPG today. If you take Persona 5 for example, it isn’t even open world and I had a save with 250 hours, it has just more content, to be honest.
The game has a new game+, but I don’t really feel like playing all that again, after all, as I said, there is a lot of walking ahead of you. There is the option to start the new game with a new class and test every class, but I don’t think there is enough difference in combat to be worth it.
Conclusion
Baldur’s Gate 3 set a new ceiling in the gaming industry, especially RPGs with similar ambiance. If you want a parameter, that is my 10. Dragon’s Dogma 2 remembers Baldur’s Gate in many aspects but doesn’t get near that level of liberty, game design, and content. I think Dragon’s Dogma 2 is a good game if you like action RPGs it’s really immersive and has an interesting narrative, but the performance problems, flaws, and game design choices I mentioned above put a weight on the experience.
HoYoverse announced that the new season of Astra Carnival: The Prince Cup, arriving in 2024, will have an updated competition system. Players will be divided into Atlantic and Pacific Regional Tournaments, encountering other elite players from an even broader area, and compete for the championship with a total prize of $60,000 per region. Registration for the Wild Card competitions has already started, offering players a chance to qualify for the new season, as well as bonus rewards, including 160 Primogems and an exclusive card back.
Every match, from the Top 32 until the finals of each regional, will be broadcast for everyone to watch via @AstraCarnival on X, YouTube, Twitch, and TikTok, as well as via @GenshinImpactOfficial on Twitch and @genshinimpact_en on TikTok.
Genius Invokation is a TCG mode in Genshing Impact, first introduced in December 2022. In 2023, different competitions were introduced, such as “Astra Carnival: The Prince Cup” and the community tournament “Cat’s Tail Gathering.”. The participants of this year The Prince Cup: PACIF and The Prince Cup: ATLANTIC will each be comprised of the top 24 players from “Cat’s Tail Gathering.”, with 8 spots yet to be decided from the Wild Card competitions.
The Wild Card competitions are the only chance to enter this season’s The Prince Cup for those who missed the “Cat’s Tail Gathering.”. Registration is available until April 15, 23:59:59 (UTC+8) accessing the following link:
After all the necessary players have been qualified, they will advance through some phases. In the Regular Season, which will occur from May until June (Atlantic) and June to July (Pacific), 32 players will be randomly divided into 4 groups to decide de strongest 8 players. The next step is the Knockout Stage, occurring in July (Atlantic) and August (Pacific). In this Stage, competitors will face best-of-five, double-elimination matches, and the last two standing will compete in a best-of-seven to decide the winner and final champion, who takes home $16,000.
Granblue Fantasy Versus: Rising received the version 1.30 update today, April 2nd. Along with it, the new playable character Vane, announced a few days ago, as well as Shadowverse Premium Avatar Sets. Additionally, adjustments have been made to the battle system, characters, and more. For more details, go read the official patch notes.
Below are the details for the Vane DLC bundle:
Price: $7.99
Playable Character: Vane
Premium Avatar: Vane
Badge: Vane
Weapon Cutout: Treuer Krieger
Figure Studio poses and expressions 1–6 for Vane
Bonus item for the original Granblue Fantasy mobile game (PlayStation®5 and PlayStation®4 purchases only)
It’s important to know that, to have access to the above content, you need to have purchased the full game, since Granblue Fantasy Versus: Rising has a free version.
Premium Avatar Set featuring Shadowverse characters
As mentioned above, there also is new Shadowverse premium content. Check below the details and trailer:
The Shadowverse Premium Avatar bundle, costing $8.99, includes:
Premium Avatar: Arisa
Premium Avatar: Luna
Premium Avatar: Rowen
Badges: 3 types
Weapon Cutout: Forest Guardian’s Bow
Weapon Cutout: Dragonslayer Spear
The content mentioned above should already be live, along with the new version 1.30 changes.
SenAm and Assemble Entertainment announced that the visual novel Hauma – A Detective Noir Story will come for Nintendo Switch in the Summer of 2024. “Hauma is a stylish detective noir that takes place in Munich, following Judith, a former detective forced out of retirement by a variety of suspicious events in the area. With a gorgeous, comic book-inspired visual style, you’ll explore real-world locations, such as the historic House of Art, while discovering pieces of hidden history that reveal information on the city’s past.” See the trailer below:
You will need to solve puzzles, riddles and gather clues to solve the game’s history. Hauma offers a fully-voiced cinematic experience. Here are some of the game’s features, according to the devs:
More than Meets the Eye: Embark on a journey of deduction and intrigue, uncover the secrets of Munich’s elite corrupt society, and piece together the puzzle of the conspiracy that lies within.
Enter the Mind Palace: Become acquainted with the mindboard, an innovative inventory of interconnected items and thoughts that, when weaved together correctly, uncover clues and unravel mysteries.
Draw Your Own Conclusions: Utilize engaging investigation mechanics, including a variety of puzzles and challenging dialogue riddles.
Comic-Inspired Storytelling: Exhibited in vibrant, graphic-novel-style art, Hauma visually engages you in a gripping story and doesn’t let you go until you’ve unearthed every last conspiracy.
Hear Me Out: Hauma features a fully voiced cinematic adventure featuring a diverse cast and evocative characters.
If the game interests you, it’s already available on Steam, with a free demo.
Starting today, April 1st, Street Fighter 6 will receive a special Monster Hunter collaboration event, including new themed avatar gear, emotes, and new titles, that can be unlocked with the new FIghting Pass. There will also be various in-game collaborative events, check the newest showcase trailer below:
The list below was provided by Capcom, with details for the event.
Enter the fray in the Battle Hub, decked out in Monster Hunter decor and playing your favorite Monster Hunter music!
The menacing Rathalos and Rathian join you in the photo booth to spice up your pictures!
During the event period, players can watch one Tutorial within Fighting Ground to get the Wyvern Jawblade avatar gear!
The next Street Voter event kicks off as well with the age-old question – “What’s your favorite Monster Hunter weapon?” Voting opens on April 8 and all voters will receive 2,000 Drive Tickets!
Limited-time Monster Hunter weapon-shaped accessories will be available for purchase from the Hub Goods Shop via Fighter Coins or Drive Tickets, with lots of challenges to earn Drive Tickets from! Multiple weapons can even be equipped together!
Premium rewards for the Fighting Pass include avatar gear like Rathalos Helm, Mail, Coil, Greaves, and Felyne Head, as well as items like a “Happy Hunting!” photo frame, “Gimmie it Well-Done!” player title, and a “Hunter’s Dance” emote!
Additional content coming with this latest update includes:
The classic arcade game “Magic Sword” comes to the Battle Hub Game Center as an unlockable premium reward!
Kimberly and JP are both celebrating their birthdays this month! Let’s celebrate right alongside them with the opportunity to get Drive Tickets and bonus Kudos along with participating in character-specific tournaments!
Street Fighter 6 is available for PlayStation 4, PlayStation 5, Xbox Series X|S, and PC
Acheron is a Lightning DPS from The Nihilithy. As is common from characters of this path, she works based on debuffing the enemy. Acheron doesn’t have Energy for her Ultimate like the other characters, instead, her Ultimate bar has nine charges, that are filled with points of Slashed Dream. Each time Acheron uses her skill or an enemy is debuffed in her presence, the enemy receives a stack of Crimson Knot and Acheron receives a point of Slashed Dream. If an ally debuffs multiple enemies, the enemy with the most Crimson Knots will receive the stack. When Slashed Dream reaches 9 points, the Ultimate can be activated. During the Ultimate, the enemies’ Toughness is reduced, regardless of Weakness Types, as well as All-Type RES by 20%, lasting until the end of the Ultimate. The Ultimate consumes all the Crimson Knot stacks to deal Lightning damage, however, if an enemy is killed with Crimson Knot stacks remaining, the Knots will be transferred to the next enemy with the most stacks. It’s a lot of text, but in practice, it’s really simple.
One thing really interesting about Acheron is her Technique: she one-shots every enemy besides bosses. This on places like MOC doesn’t matter, but it speeds up Simulated Universe and Overworld exploration. Now even if Acheron doesn’t one-shot the enemy, she still deals Lightning DMG equal to 200% of Acheron’s ATK to all enemies, reduces the Toughness of all enemies irrespective of Weakness Types, and after using the Ultimate, she gains 1 point of Slashed Dream and inflicts 1 stack of Crimson Knot on a single random enemy. In my opinion, this is one of the most complete Techniques in the game.
Relics
I would like to start this section by pointing out that, unfortunately, I don’t have access to Honkai: Star Rail’s test servers, so I can’t provide detailed numbers by myself. For that purpose, I will be using numbers from Prydwen Institute to base my argument.
Stats
For stats on your relic pieces, you will want:
Body: CRIT Rate/CRIT DMG Feet: ATK%/Speed (Depends on your build)
Relic Sets
Acheron being a debuffer DPS character makes her benefit the most from Pioneer Diver of Dead Waters Relic Set:
Pioneer Diver of Dead Waters
2-Piece Effect
Increases DMG dealt to enemies with debuff by 12%.
4-Piece Effect
Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn(s).
This is the best relic set if you can keep the 3 debuffs active at all times, which is a must with Acheron anyway, so I don’t see any reason to not use this. Other options are:
Band of Sizzling Thunder
2-Piece Effect
Increases Lightning DMG by 10%.
4-Piece Effect
When the wearer uses their Skill, increases the wearer’s ATK by 20% for 1 turn(s).
Increases her lightning damage and increases ATK after using the skill, which is common on Acheron.
Musketeer of Wild Wheat
2-Piece Effect
ATK increases by 10%.
4-Piece Effect
The wearer’s SPD increases by 6% and Basic ATK DMG increases by 10%.
Increases ATK and SPD which is good, but Acheron doesn’t gain anything from using her basic attack. I would only use this as a last-case scenario.
Planar Ornaments
Stats
For the stats on your Planar Ornament, you will want:
Planar Sphere: ATK% Link Rope: ATK%
Planar Ornament sets
As I’m going to mention later, Acheron has a Trace that increases her DMG based on how many Nihility characters are on the team besides her up to 2 characters. That being the case, she benefits the most from Izumo Gensei and Takama Divine Realm Planar Ornament:
Izumo Gensei and Takama Divine Realm
Increases the wearer’s ATK by 12%. When entering battle, if at least one other ally follows the same Path as the wearer, then the wearer’s CRIT Rate increases by 12%.
This increases her ATK and CRIT Rate, which is good for any DPS character, and Acheron is always going to need at least one Nihility character by her side, even with eidolons. Other options are:
Space Sealing Station
Increases the wearer’s ATK by 12%. When the wearer’s SPD reaches 120 or higher, the wearer’s ATK increases by an extra 12%.
ATK increase based on SPD. Usually, it’s good to have high speed on your characters
Inert Salsotto
Increases the wearer’s CRIT Rate by 8%. When the wearer’s current CRIT Rate reaches 50% or higher, the wearer’s Ultimate and follow-up attack DMG increases by 15%.
You will need to build Acheron’s CRIT Rate anyway, and most of her damage comes from the Ultimate.
Substats
For Substats, the overall priority is: SPD > CRIT Rate = CRIT DMG > ATK%
Light Cones
As with every 5 stars in the game, Acheron’s best Light Cone is Along the Passing Shore, her signature Light Cone:
Along the Passing Shore (The Nihility)
Increases the wearer’s CRIT DMG by 36/42/48/54/60%. When the wearer hits an enemy target, inflicts Mirage Fizzle on the enemy, lasting for 1 turn. Each time the wearer attacks, this effect can only trigger 1 time on each target. The wearer deals 24/28/32/36/40% increased DMG to targets afflicted with Mirage Fizzle, and the DMG dealt by the wearer’s Ultimate additionally increases by 24/28/32/36/40%.
This Light Cone gives a significant boost, as it gives everything Acheron needs: CRIT DMG, increased damage, another debuff/affliction, and Ultimate DMG. One thing that makes a huge difference is that with this Cone, Acheron now gets two stacks of Shattered Dream per use of her skill, as she is now also applying Mirage Fizzle. This speeds up her game loop, making reaching the Ultimate faster.
Incessant Rain (The Nihility)
Increases the wearer’s Effect Hit Rate by 24/28/32/36/40%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer’s CRIT Rate by 12/14/16/18/20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 12/14/16/18/20% increased DMG for 1 turn.
Assumes debuffs at all times. The second best option for Acheron. It also applies a debuff, Aether Code, which allows Acheron to gain 2 stacks of Shattered Dream. However, this Light Cone provides significantly less damage multipliers.
Good Night and Sleep Well (The Nihility)
For every debuff the target enemy has, the DMG dealt by the wearer increases by 12/15/18/21/24%, stacking up to 3 time(s). This effect also applies to DoT.
Assumes debuffs at all times. Best non-five-star Light Cone, but only really a viable option if you lack any of the above, since gaining only one stack per hit is a huge loss in comparison.
Fermata (The Nihility)
Increases the Break Effect dealt by the wearer by 16/20/24/28/32%, and increases their DMG to enemies afflicted with Shock or Wind Shear by 16/20/24/28/32%. This also applies to DoT.
A Free to Play option. Too restrictive and significantly behind other options.
Best teams
Acheron fast debuff
This team works by building speed and Energy regen on Silver Wolf and Pela to farm Acheron’s ultimate as fast as possible and debuff the enemies in the process. Fu Xuan is an excellent character. She does everything: tanks, heals, and buffs the team. If you don’t have her you can use Gepard and I believe Aventurine will work as well in the future.
Acheron Hanabi
If you have Acheron at Eidolon 2, this team is the better option compared to the first. At E2 Acheron no longer needs two Nihility allies, but only 1, and that role Is fulfilled by Black Swan with her DOT, which works as a debuff for Acheron and also deals great damage. Hanabi provides buffs to the team and the Skill Point management. You can change Black Swan for Silver Wolf or Pela and Fu Xuan for Gepard or other sustain.
Acheron DOT
This is the old DOT team, but instead of bringing another DOT or support you bring Acheron. She synergies greatly with the team, gaining stacks from both Black Swan and Kafka, and also has access to her double Nihility bonus. Fu Xuan can be replaced by Gepard or another sustain.
Eidolons
Acheron’s most important Eidolons are E1 and E2. Eidolon 1 increases CRIT Rate by 18% when dealing DMG to debuffed enemies. Enemies will always be debuffed against a team that contains Acheron, and an 18% increase in Crit Rate is significant in my opinion.
Eidolon 2 is perhaps de most important one. It gives Acheron 1 stack of Slashed Dream and one enemy a stack of Crimson Knot at the start of her turn, which already is good. Furthermore, it allows Acheron to reach the full damage of her “The Abyss” trace with only one Nihility ally on the team, allowing the player to be more flexible on team building. Now if you plan on playing a team like Acheron/Kafka/Black Swan this part doesn’t matter.
Eidolon 6 is also interesting because it increases the All-Type RES PEN for the Ultimate DMG dealt by Acheron by 20%. It also turns all the damage Acheron does to Ultimate DMG, reducing the enemies’ toughness regardless of Weakness Types. While this is good, I, unfortunately, don’t have a way to test this in practice, and on paper, it seems to me a long way to get to E6 for a not-so-significant buff.
Should you summon?
Acheron is one of the most hyped characters in the game, and probably anyone who planned to pull for her already did, but if you are in doubt there are some things to consider.
If you still don’t have a DPS character Acheron is a good option, since there are plenty of F2P Nihility options for building a team with her, such as Sampo, Guinaifen, and Pela, although, besides Pela, they are not the best options.
If you have Silver Wolf, you should consider pulling for Acheron, since the two of them, together with Pela can form a great team. If you have Black Swan with Kafka, I would say that Acheron is a must-pull. The Black Swan/Kafka combo is already incredible Acheron only adds to the team. If you only have Black Swan you can still do a team with a support, especially Hanabi, or use another Nihility like Pela.
Now if you already have some DPS characters and/or desn’t have any of the 5-star Nihility characters mentioned above, you won’t benefit as much. Aventurine, which will come next banner, can be a good addition to Acheron’s team, but will not replace any of the main units. Of course, if you like the character or her design you should do what you want. No new character in this game is so bad for your account that it is unusable.
Capcom published a list with planned updates for Dragon’s Dogma 2 on Twitter, with certain tweaks for all platforms.
They promise to add an option to start a new game when save data already exists, increase the number of “Art of Metamorphosis”, an item that lets you change the appearance of your character (one of the controversial day one, $2 microtransactions), as well as graphical changes, such as change Motion blur and Ray Tracing on and off and change a little de frame rate on consoles. See the full details below:
One thing that I find interesting is that from my experience and many others, the game is currently unplayable on PC, and the changes planned for the Steam version seem little to solve such a big problem. The only plausible thing is to imagine that Capcom is considering these problems separately.
Dragon’s Dogma 2 had the biggest launch for a single-player Capcom game, however, quickly decayed into controversy and problems. Let’s see if they can get out of this hole they dug for themselves.
Cygames published on their YouTube channel a trailer for a new DLC character for Granblue Fantasy Versus: Rising: Vane
Granblue Fantasy Versus: Rising is a 2D fighting game developed by Arc System Works and published by Cygames, Inc. You can play the free version with limited characters or pay for the full game and enjoy the full roster.
Vane will arrive on April 2, costing $8 for Playstation 4, Playstation 5 and PC.
I bought Dragon’s Dogma 2 on Steam to do my review. I’m not a PC Master Race or anything, I usually played on consoles on games that gave me the option, however, I am currently giving more games on PC a try, and with that in mind, I honestly never had this much problems with a game before regarding crashing and performance. Looking at Steam reviews and the internet, it’s clear that it’s not just me, but many people are experiencing these kinds of problems.
At first, the game ran fine on high settings by default. I created my character and started playing. Without giving spoilers, there is a moment when the game lets you choose between going with a group of NPCS or alone. I chose to go alone and explore. After that, it began. The game crashes, I restart, the game crashes on boot, I restart again, the game crashes on loading, I restart one more time, the game loads I walk around for 20 seconds, and the game crashes again. I tried many things, lowering the graphics, limiting the frame rate, disabling ray tracing and nothing worked. Just so you know, below are my pc specs:
Intel(R) Core(TM) i5-10600K CPU @ 4.10GHz
16 GB RAM
NVIDIA GeForce RTX 3070 Ti
100 GB SSD and 1 TB HDD
These performance issues plus the microtransactions and the presence of the Denuvo DRM are not making the player base happy. The microtransactions are especially absurd since it costs $2 to change the Arisen and the Pawn’s inclination appearance, besides the game having 21 DLCS, all with mostly negative reviews on Steam. I do know some people are playing fine on PC and if you are one of them I congratulate you because I absolutely cannot do that.
Now, from what I could see, the gameplay appears to be good, I especially liked the combat mechanic that remembers Shadow of The Colossus, where you climb onto giant enemies to hit weak spots. But unfortunately, that doesn’t matter if you can’t play. From what I read online, it seems that the console version of the game doesn’t have performance problems though, so that’s another history.
I don’t even need to play the full game to say that if you plan to buy on PC you should wait. Capcom has already madea post on Steam stating that they are aware of the problems and are working on a fix. However, if you plan to buy Dragon’s Dogma 2 on console then do as you will, considering the other problems mentioned above. Do keep in mind that the game runs at 30 FPS on consoles which is unacceptable for $70.
Path of Exile 2’s beta, supposed to happen on June 7, was officially delayed by Grinding Gear Games in a tweet, unfortunate news for everyone looking forward to playing this beta. The developers said they “underestimated how long it will take to get the gameplay polished to a standard we’re happy with”.
However, they also stated that they will hold an Alpha test in June instead, but the details of who will be eligible to participate are still not clear.
Let’s hope that with the extra time, they can prepare and deliver the experience the players deserve. As said in the announcement above, there isn’t a date, but it’s stated to be towards the end of the year.