Steel Seed, a dark sci-fi fantasy game developed by Storm in a Teacup and published by ESDigital Games received a new developer walkthrough gameplay video. The game takes place in a world where humanity is on the brink of extinction due to irreparable climate change. The protagonist Zoe must investigate an underground facility that holds the secret to mankind’s survival.
Steel Seed is participating in London Games Festival, as part of the London Games Festival Official Selection in the International Innovators category. The developers made a new video introducing mechanics such as stealth, modular upgrades, combat, exploration, and more.
The game will participate in WASD Live, part of Games London, booths T2.2-T2.3.
Steel Seed will be released on PC via Steam and Epic Games Store, PlayStation 5, and Xbox Series X|S in late 2024. For more information, check the game`s Steam page.
Lunar Axe is a point-and-click, puzzle and mystery game, with horror elements. It is based on Brazil’s history and real locations, and through the game, you can find collectibles that unlock references in the main menu so you can read and learn more about what inspired the game. The game is already available for PC. The version I am reviewing is for consoles, PS5 specifically. That version was released on April 18.
Gameplay
The game is from the point-and-click genre, so you control a mouse pointer with the console controller and look for things to interact in the scenario, puzzles to solve, or new places to go.
This game has no repeated puzzles. Every puzzle you do is unique to the situation you are facing. One thing that I must add is that some puzzles felt like a reach to me or just didn’t make much sense. I won’t mention them here not to give out spoilers but, besides that, the other puzzles were cool.
Lunar Axe has 3 buildings for you to explore. You can access them through a map you get after finishing the first building/level. There is however one major flaw. After picking up the map, the building you just finished is highlighted as one of the options to be selected as the next step. If you select it, you will be forced to do level 1 again for no reason. The game should, at least, warn about this fact if you pick the same level.
At the end of the game, there is a boss fight, which works through quick-time events. However, the fight doesn’t work very well, since if you only press the buttons as they appear on the screen, you will fail and get damaged. You need to predict the button and press it as soon as the prompt appears on screen, which is not hard, since the buttons are not random, but that can be frustrating, especially in the first tries. It’s worth mentioning that this game has different difficulties, and I played on Hard. This can be the reason why the boss fight was like this, but either way, it doesn’t make sense.
Graphics and sound
Lunar Axe’s design appears to be handmade art, and all the scenarios and images are well done and detailed.
The final boss fight especially caught my attention, since, being point and click, most of the game is static and the boss fight features a fully animated boss and weapon for your character, both with great design.
The game’s horror elements stay more in the sound and design fields. The game has eerie music playing in each scenario, which causes a sensation of discomfort and mystery. Also, the game features some scenes with ghosts, distorted screen effects, and weird noises. However, there are other focuses.
Narrative
Lunar Axe has a narrative based on real historical facts of Brazil and creates its own narrative. In the game you must gather three scattered pieces of the Lunar Axe to defeat a beast that was asleep underground and now, after centuries, has reawakened, and only the Axe can defeat it.
Longevity and Replayability
Lunar Axe is short. You can beat it in less than two hours easily, considering you don’t get stuck in any puzzle. Technically you can replay it to gather collectibles to unlock references and know more about the game, but there is not much.
That being said, it is a good and enjoyable short game. It’s not rushed and being short makes sure that everything you do is interesting and not forcibly long. It is a matter of what you seek in a video game.
Conclusion
Lunar Axe combines good puzzles, a good narrative, and a good point-and-click experience. If you are a puzzle enthusiast that seeks extremely complex and challenging puzzles maybe this game isn’t for you. The same can be said for someone looking for a deep and diverse history. But the game gathers the elements well and will be a good experience for almost anyone.
Gladiator’s Arena, developed and published by Afil Games is an indie top-down arena shooter rogue-lite where you play as a gladiator in an arena and defeat enemies that come in waves. Its base game loop is similar and probably inspired by Vampire Survivours. I want, in benefit of transparency, to start this review by stating that I got an early review key for the game. This however will not influence in any way my analysis. I would like to thank the developers/publisher.
Gameplay
Weapons
You start the game by choosing between 7 different weapons, such as a sword, bow, crossbow, lance, and more. From the start, you only have a sword and a shield. To unlock more you need to reach certain feats in-game, for example, defeating 100 enemies without being hit. Then you are put in an arena where enemies start coming from every side in waves.
Upgrade System
Like other games from the genre, there is an Upgrade System. Every time you kill an enemy you gain coins. When the wave reaches the end, you will be able to choose between three upgrades to buy. I don’t know exactly what triggers it, but sometimes the store will allow you to reroll. I think the game should be more clear about that.
In the main menu, it is also possible to purchase new upgrades to appear at the store.
Enemies
There is a good variety of enemies. Most of them are just the same with a new design and more hp, but others introduce new challenges to the game. Certain enemies can: dash, run faster, deploy other enemies, and throw projectiles. However there are no bosses, and every enemy gets two/three shot in the mid-late game.
Abilities
At the end of some waves, in the same stores where you buy upgrades, you will be able to buy Abilities instead. There are only passive abilities. Some of them do damage, while others are scalable, like giving the player 0.1 attack speed until a max of 3.
Gameplay conclusion:
Gladiator’s Arena can be fun when experiencing it for the first time, however, it is lacking in some important gaming aspects that make the experience less enjoyable.
The game has 7 weapons but none of them really make a difference. Some have more range, others have more attack speed, but none add new experiences to the game. You don’t feel like testing a new weapon because, in the end, it is the same as the weapon you are already using. Besides they are far too easy to unlock. I unlock almost all the weapons, missing two in my second run, without even trying.
The game also has only one character and one map, losing the chance to add a bit of progression and the playthrough seems endless. At least I played until wave 50, which took something like half an hour or more and nothing special happened.
The enemies are added progressively as the waves advance, and while enemies have new designs, as I said before, most of them are redesigns of the old ones with more hp. Now, to be fair, some enemies do some things differently as mentioned above, but even then I feel like the challenge is too easy. In the late game your money basically never goes down, you have all the abilities and there is nothing for you to do.
The upgrades are also a bit lackluster. While Vampire Survivours and many other games of the same genre have upgrades that add new weapons, visual effects, sounds, etc. this game’s upgrades are usually just stats, so you don’t feel you just purchased an upgrade. The abilities are more similar to the above-mentioned game’s upgrades, but there are extremely few of them.
To sum it all up, the game doesn’t encourage the player to continue replaying, which is crucial for these kinds of games, since there isn’t a progression system. Vampire Survivours, for example, encourages the player to keep replaying by unlocking new maps, new characters, and new secrets.
You can unlock new things in Gladiator’s Arena, but they are few, don’t really matter and, in the end, the game, aside from being easy, doesn’t have an ending or goal whatsoever, which is a shame, in my opinion
Graphics and sound
The game has a minimalist, pixelated design, which is fine. In my opinion, especially these top-down rogue-lite/roguelike games have more liberty when choosing the game’s design style, which is great.
The sound is pretty generic, all the enemies’ deaths have the same sound, which is fairly common since they are all “normal” enemies, and weapons also have the same sound, changing only between melee and ranged.
The background music appears to be short and loops over and over, nothing memorable really.
Conclusion
This game uses a good genre and concept, but does it poorly with little content and an almost non-existent progression system. This is the type of game you will play for 30 minutes and never touch again.
House Flipper 2, as the name suggests, is a house-flipping simulator, developed and published by Frozen District. Being the new entry to the series launched in 2018, House Flipper 2 launched for PC last December, and now received a special version for consoles with the newest patches and some additions.
Along with the console version of the game, also came a collector’s edition, made by Merge Games for both consoles, a vinyl disc with the game’s soundtrack by Black Screen Records, and a custom collector’s controller for PS5.
In the console version of House Flipper 2, the player will meet new buyers, get to know new houses, and take a new mission order, as well as some quality-of-life updates. The sandbox mode is where players can create their own buildings, and missions and share them with other players on House Flipper’s Community Content Hub.
House Flipper 2 is now available for PlayStation 5 and Xbox Series X|S, costing $39.99. For more information, visit Frozen District`s website.
Botany Manor, a botanical puzzle game developed by Ballon Studios and published by Whitethorn Games, is now available to be purchased on Steam, Nintendo Switch, and Xbox One/Xbox Series X|S for $24.99. Members of Xbox Game Pass can download the game for no additional cost. Keep in mind that the game, until April 14, has a 10% launch celebration discount on Steam.
The game is set in a historical English homestead. Players will uncover long-forgotten seeds and piece together clues as they solve puzzles to help each rare plant grow.
Botany Manor is home to the retired botanist Arabella Greene. After a long career, she has amassed a collection of rare, long-forgotten plants that require research to help them live again. Play as Arabella and explore the manor and its grounds to look for clues in her notes, books, posters, and items scattered around the residence to determine the correct set of circumstances to help the flora flourish.
Unlock new seed varieties and plant them. Interactable items around the property that can be turned and flipped will provide information to help you solve each gardening puzzle, grow the plants, and discover their mysterious qualities.
Laure De Mey, Founder of Ballon Studios stated:
“We can’t wait to share Botany Manor with the world and see players solve the puzzles and learn more about Arabella’s life. The whole team worked incredibly hard and put tons of love into the game. We all have a passion for English manors and gardens, so to now bring that experience to all kinds of people is just incredibly exciting to us.”
Dr. Matthew White, CEO of Whitethorn Games said:
“As an avid botanist myself, it’s been a joy to work with Balloon Studios to bring Botany Manor to launch. This game represents our commitment to crafting inclusive, accessible experiences that captivate and inspire players. Botany Manor will immerse players in a stunning world of exploration, engaging puzzles, and an engrossing narrative for them to uncover. We couldn’t be happier to share it with the world.”
Key Features of Botany Manor are:
Explore the peaceful grounds and many calming rooms of the beautifully rendered, historically accurate 19th-century manor.
Pick up, flip, turn, and rotate the many items found around the estate to piece together the clues to solve each plant-based puzzle.
Learn about Arabella’s life and career, and the challenges she faced as a woman scientist during the 19th century as you explore.
Fall in love with the calming soundtrack that perfectly compliments the environment and flowers you bring to full bloom.
Whitethorn Games prides itself on publishing inclusive, accessible games. Check Botany Manor`s accessibility page for a list of all the features.
Botany Manor is available in the following languages on all platforms: English, French, Italian, German, Japanese, Latin American Spanish, Brazilian Portuguese, Simplified and Traditional Chinese.
Nightmare Reaper, a Doom-like game, developed by Blazing Bit Games will receive limited physical copies for Nintendo Switch, published by Super Rare Games. On April 11th, 6 pm GMT (10 am PST/1 pm EST), a total of 3000 copies will be available for sale worldwide at Super Rare Games Storepage. The product will come with a reversible cover, allowing the consumer to choose which design they want to have on display.
Nightmare Reaper is available on PlayStation 5, Nintendo Switch, PlayStation 4, Xbox One, PC, and Xbox Series X|S.
Eddy Gordo, the first DLC character for TEKKEN 8, is already available to be purchased. Those with the Deluxe Edition, Ultimate Edition, or Deluxe Edition Upgrade Pack already have access to Gordo.
Eddy is the TEKKEN 8 Season Pass’s first character, which will include 3 other characters to be revealed later.
TEKKEN 8 is available on PlayStation®5, Xbox Series X|S, and PC.
Brace Yourself Games, developer of Crypt of the Necrodancer, a roguelike rhythm game, is collaborating with Crypton Future Media INC to release a Hatsune Miku DLC to the game.
The DLC adds Hatsune Miku into the game, with some differences in the gameplay. Check the differences below according to the Steam page:
Move in all 8 directions, don’t stand still!
Dance through enemies to hit them with your trusty spring onion!
No shovel – dig by dashing through enemies into walls instead!
Charm monsters and shatter walls with your new ability: SING!
Land consecutive hits to deal increasing amounts of damage and regain SING charges!
Along with the new character, also come new official outfits/skins and 15 Hatsune Miku’s songs:
1-1 (118 BPM): Too Real by Danny Baranowsky
1-2 (128 BPM): Wonder Style by colate
1-3 (150 BPM): SURVIVE (Foxsky Remix) by Umetora
2-1 (128 BPM): Ten Thousand Stars by CircusP
2-2 (138 BPM): Lucky Orb (Clean Tears Remix) by emon(Tes.)
2-3 (150 BPM): UNDERWATER (Rexium Remix) by Hylen
3-1 (130 BPM): Highlight by KIRA
3-2 (142 BPM): Intergalactic Bound by CircusP & Yunosuke
3-3 (160 BPM): Hello Builder by UtsuP
4-1 (128 BPM): MikuFiesta by AlexTrip Sands
4-2 (165 BPM): Can’t Make A Song!! by beat_shobon
4-3 (172 BPM): Be Furious (Reno Remix) by Ocelot
5-1 (138 BPM): sweety glitch by gaburyu & nyankobrq
5-2 (150 BPM): Thousand Little Voices by Vault Kid & FlangerMoose
5-3 (155 BPM): My One and Oni by Danny Baranowsky
The new songs are played by default when playing Hatsune Miku but can be played with other characters. Due to differences in song speed and duration, using this soundtrack on other characters submits to the “Custom Music” leaderboards. Achievements can still be unlocked while playing with the Miku soundtrack.
Crypt of the Necrodancer: Hatsune Miku released today, April 4, and is already available to be purchased on Steam and GOG for $1.99. PlayStation and Nintendo Switch are yet to be determined.
Dragon’s Dogma 2 is an open-world action RPG developed and published by Capcom, a sequel to Dragon’s Dogma. The game is set in a fantasy-themed world parallel to the first game. Besides its controversial launch, with lots of microtransactions, running at 30 fps on consoles, and being unplayable on PC for some people, Dragon’s Dogma 2 reached above 200,000 active players on Steam.
I want to start this review by saying that I played on PlayStation 5 and went through the game as a Thief. I wanted to test the other vocations, but if I did that this review would take too long, so all I will say about gameplay is from the perspective of a Thief. Also, I did not play Dragon’s Dogma (2012), but I will not consider that a problem, since in an interview with GamesRadar, DD2’s director, Hideaki Itsuno, said that the game was designed with new players in mind.
Core concepts
On Dragon’s Dogma’s 2 you create your own character, the “Arisen”, an important figure in the game’s world. The Arisen is supported by 3 Pawns, beings that can travel between worlds. The player has a Main Pawn, which is also created by the player, and can hire two more. They interact with the party and the player, although the phrases are very limited.
Pawns are AI-controlled but are also the way the game introduces multiplayer since you can hire Pawns from other players. They will do things for you, such as spot treasure chests and interest points, grab materials around the world, and fight. Said things can be done by any Pawn, but along the game, you may get a Specialization Item, that allows your Pawn to do more specific things, such as use healing items on the party, organize the party’s inventories, and more.
Gameplay
Combat
When you start the game you can choose between 4 vocations: Archer, Fighter, Mage, and Thief, more can be unlocked throughout the game. Each vocation has a little difference in playstyle, but from my experience, I would say it varies more between melee and ranged.
The combat is what you would expect from an action RPG. You are walking, and enemies appear, you fight them, earn exp, grab items, and continue your journey, I don’t have anything to call attention to at a normal combat. However, this game differentiates itself during fights with big monsters. They have weak spots you can hit and deal more damage. That is the strong point of ranged vocations. Dragon’s Dogma has a great mechanic that more games should have, that being you can climb your enemy, in a Shadow Of the Colossus style, to hit their weak spots which highlights these fights. Climbing your enemy is a thing a melee fighter will do.
Now, one thing that bothers me is that normal/small enemies don’t take hit-stun, at least from a Thief’s attacks, allowing them to simply destroy you in the middle of your “combo”. If you hit them several times they will take a step back, but is nowhere near close to the hit-stun you take from receiving a single attack. I think that would not be a problem if at least every melee class had a way to parry or perfect dodge enemy attacks, otherwise, the combat gets ugly.
Pawn AI
Traveling with the Pawns is definitely an experience. The cool part is that they “remember” other worlds, and when you pass through an area where they have already found a chest or collectible they will ask your permission to guide you there. A very interesting and unique mechanic, I had never seen before. They can even guide you on a quest if they have the experience.
Now the bad part is that, at least on my playthrough, in everything else, they are kind of stupid. When your character runs out of stamina or takes an attack and falls to the ground and needs help from the Pawns they sometimes just stand there, they throw themselves in front of enemy attacks and I have lost count of how much time I spent reviving them in combat. Sometimes they just get stuck somewhere on the map and I have to either respawn the Main Pawn in the nearest Riftstone or, if it’s a hired Pawn, find a new one.
Camera
I separated a section just for the camera because it bothered me throughout the game, and I will explain why. Dragons Dogma 2 has a third-person view, which is common for all kinds of games. When you fight in narrow areas such as caves, for example, the chance of you ending in a corner and the camera just ruining your life is high. Another scenario is when you are climbing monsters, the camera follows the monster’s movements, and when the enemy gets angry and starts slamming the ground, shaking, and running into the wall, you just don’t know where you are anymore. This can be just me but it’s something I experienced multiple times, and is difficult to represent in words.
Exploration
The exploration is fine, nothing out of the ordinary. There are two types of treasure chests, the normal ones, and the special ones. The special sometimes really rewards you for finding them, giving you gear, or rare items. Now the normal ones could be a bit more worthwhile, during my playthrough I only opened the ones that were in the way, I didn’t even bother to go after them.
I think it’s safe to say you pass most of the time on Dragon’s Dogma 2 walking. Sure, you do quests here and there, and they usually are excellent, but the distance between the cities is big. There is a carriage system that is technically fast travel between some cities, but time passes during the travel and there is a chance the carriage be attacked, and if it’s nighttime, good luck, you will go walking.
I don’t think that the walking is necessarily bad, it certainly adds to the game’s immersion, but, in my opinion, it gets boring, down the line. After all, there isn’t really anything to do. You can fight enemies, but they are all the same, you can find caves and ruins but they are rarely worth the time.
There is a real fast travel system, but for that, you have to activate Portcrystals, a type of stone pillar, in the place you want to teleport first. These can be placed there by default, or found and placed by the player. Then use a Ferrystone, another ultra-rare item, every time you want to teleport. To be honest, I only found 2 default Portcrystals and 1 had one Portcrystals in my inventory.
The way the game handles quest receiving is good. While you are walking around the city an NPC with a quest will stop you, or, if you pass by, follow you to talk about the quest. I imagine this can be annoying depending on the situation, but it allows the player to hardly miss a quest and maintain immersion by not having to put exclamation points or something of the type on NPC’s heads.
Dragon’s Dogma 2 quests are usually fun and interesting. Sometimes they give you choices, and different manners to proceed, remembering Baldur’s Gate 3, although some quests lack these important factors. One type of quest the game introduces early is timed quests. Although they also add to the immersion, the player can sometimes be impeded from completing the mission on time for factors out of their control. This doesn’t seem to be a problem in this game though, since, from my experience, the time seems to be generous.
Graphics and sound
Dragon’s Dogma 2 has Dynamic 4k resolution on consoles, but unfortunately runs at 30 fps. The game textures and animations are great. The only real complaint I have is the fps, especially in a game where the combat can be fast-paced and contain multiple or giant enemies. When big monsters such as dragons launch big attacks you can feel the game struggling.
The sound design is fine. Nothing caught my attention for good or for bad. The same can be said for the music. It’s what you would expect from an action, fantasy medieval-looking RPG.
I played the game on Japanese dub, so I don’t know if the same applies to English, but one thing that is straight-up lazy is the fact that, on character creation, there are multiple voices for you to choose from, but in reality, there is only one for each personality type and the rest are the same voices edited with higher or lower pitch. I would expect more from such a big developer.
Narrative
The game’s story is good, it starts interesting with a touch of mystery and unknown as you, along with your character, discover more about the world. I think the narrative destroys too early the mystery behind the Arisen and the story feels kind of rushed. Side-quests can interact with/help main quests, and the main quests in the beginning are creative, fun and make a lot of sense. However, the game ended abruptly in my opinion. Lots of things left to explain, characters practically unused. Even the villain just appears and dies, just like that. I don’t know if that is because I don’t have played the first game, if that is the case, please do let me know.
As I have said before, the side quests sometimes provide you with items necessary for main quests, besides developing and even introducing new main characters which encourages the player to do them.
Longevity and replayability
I finished Dragon’s Dogma with 30 hours, and believe me, I didn’t rush. I think the number is low for an open-world RPG today. If you take Persona 5 for example, it isn’t even open world and I had a save with 250 hours, it has just more content, to be honest.
The game has a new game+, but I don’t really feel like playing all that again, after all, as I said, there is a lot of walking ahead of you. There is the option to start the new game with a new class and test every class, but I don’t think there is enough difference in combat to be worth it.
Conclusion
Baldur’s Gate 3 set a new ceiling in the gaming industry, especially RPGs with similar ambiance. If you want a parameter, that is my 10. Dragon’s Dogma 2 remembers Baldur’s Gate in many aspects but doesn’t get near that level of liberty, game design, and content. I think Dragon’s Dogma 2 is a good game if you like action RPGs it’s really immersive and has an interesting narrative, but the performance problems, flaws, and game design choices I mentioned above put a weight on the experience.
Bunge announced a Developer Gameplay Preview stream for Destiny 2: The Final Shape, which will go live on April 9 at 9:30 am PT on all its regional Twitch channels and YouTube accounts. In the stream, they should reveal more information about the expansion, as well as a behind-the-scenes look at new gameplay.
Additionally, today, April 2nd, was the final live stream of a three-part series highlighting Destiny 2: Into the Light, the new content update also releasing next Tuesday, April 9. The update will contain a new wave-based Onslaught mode, returning weapons with limited-edition ornaments, a new Hall of Champion social space, two reprised Exotic Missions with new secrets, and more.
Destiny 2: Into the Light will be available to all players at no additional cost.
Starting today, April 1st, Street Fighter 6 will receive a special Monster Hunter collaboration event, including new themed avatar gear, emotes, and new titles, that can be unlocked with the new FIghting Pass. There will also be various in-game collaborative events, check the newest showcase trailer below:
The list below was provided by Capcom, with details for the event.
Enter the fray in the Battle Hub, decked out in Monster Hunter decor and playing your favorite Monster Hunter music!
The menacing Rathalos and Rathian join you in the photo booth to spice up your pictures!
During the event period, players can watch one Tutorial within Fighting Ground to get the Wyvern Jawblade avatar gear!
The next Street Voter event kicks off as well with the age-old question – “What’s your favorite Monster Hunter weapon?” Voting opens on April 8 and all voters will receive 2,000 Drive Tickets!
Limited-time Monster Hunter weapon-shaped accessories will be available for purchase from the Hub Goods Shop via Fighter Coins or Drive Tickets, with lots of challenges to earn Drive Tickets from! Multiple weapons can even be equipped together!
Premium rewards for the Fighting Pass include avatar gear like Rathalos Helm, Mail, Coil, Greaves, and Felyne Head, as well as items like a “Happy Hunting!” photo frame, “Gimmie it Well-Done!” player title, and a “Hunter’s Dance” emote!
Additional content coming with this latest update includes:
The classic arcade game “Magic Sword” comes to the Battle Hub Game Center as an unlockable premium reward!
Kimberly and JP are both celebrating their birthdays this month! Let’s celebrate right alongside them with the opportunity to get Drive Tickets and bonus Kudos along with participating in character-specific tournaments!
Street Fighter 6 is available for PlayStation 4, PlayStation 5, Xbox Series X|S, and PC
As part of April Fools, Gaijin Entertainment announced the start of the new Mad Thunder event for War Thunder, along with a new trailer:
According to Gaijin, Mad Thunder won’t feature any “tech trees” of centralized countries or battles of modern high-tech armies.
“Future wars will be fought by bands of desert warriors looking for loot and glory, and they’ll build and upgrade their military vehicles using whatever scraps are available.”
The event will last until April 22nd. When the event ends, the best-performing players will receive unique decals for War Thunder.
War Thunder is a free-to-play, cross-platform, massively multiplayer military game, available on PC (Windows, Mac, and Linux), PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S that allows players to fight across air, land, and sea in the same battlefield with 2000+ playable aircraft, armored vehicles and ships from the 1900s to the 2010s.
Capcom published a list with planned updates for Dragon’s Dogma 2 on Twitter, with certain tweaks for all platforms.
They promise to add an option to start a new game when save data already exists, increase the number of “Art of Metamorphosis”, an item that lets you change the appearance of your character (one of the controversial day one, $2 microtransactions), as well as graphical changes, such as change Motion blur and Ray Tracing on and off and change a little de frame rate on consoles. See the full details below:
One thing that I find interesting is that from my experience and many others, the game is currently unplayable on PC, and the changes planned for the Steam version seem little to solve such a big problem. The only plausible thing is to imagine that Capcom is considering these problems separately.
Dragon’s Dogma 2 had the biggest launch for a single-player Capcom game, however, quickly decayed into controversy and problems. Let’s see if they can get out of this hole they dug for themselves.
Path of Exile 2’s beta, supposed to happen on June 7, was officially delayed by Grinding Gear Games in a tweet, unfortunate news for everyone looking forward to playing this beta. The developers said they “underestimated how long it will take to get the gameplay polished to a standard we’re happy with”.
However, they also stated that they will hold an Alpha test in June instead, but the details of who will be eligible to participate are still not clear.
Let’s hope that with the extra time, they can prepare and deliver the experience the players deserve. As said in the announcement above, there isn’t a date, but it’s stated to be towards the end of the year.